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	<title>Comments on: applying game theory patterns to development</title>
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	<link>http://blog.dewaldbotha.co.za/2009/02/11/applying-game-theory-patterns-to-development/</link>
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	<lastBuildDate>Wed, 01 Jul 2009 06:07:45 +0000</lastBuildDate>
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		<title>By: dewaldbotha</title>
		<link>http://blog.dewaldbotha.co.za/2009/02/11/applying-game-theory-patterns-to-development/comment-page-1/#comment-29</link>
		<dc:creator>dewaldbotha</dc:creator>
		<pubDate>Thu, 12 Feb 2009 09:29:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dewaldbotha.co.za/2009-02-11/applying-game-theory-patterns-to-development/#comment-29</guid>
		<description>Yip - I agree that the UI could be adapted - and that my use of game theory is probably very liberal in this regard, :-) but I do maintain that you could make strategic decisions based on solid data gathered.  Not only in UI, but filtering through to application level and to the way you utilise servers, for e.g. a chat server being able to scale to more than one instance if the need arises -

I&#039;m still trying to figure out a great code example to better articulate what I&#039;m trying to do - but this might take a while.</description>
		<content:encoded><![CDATA[<p>Yip &#8211; I agree that the UI could be adapted &#8211; and that my use of game theory is probably very liberal in this regard, <img src='http://blog.dewaldbotha.co.za/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  but I do maintain that you could make strategic decisions based on solid data gathered.  Not only in UI, but filtering through to application level and to the way you utilise servers, for e.g. a chat server being able to scale to more than one instance if the need arises -</p>
<p>I&#8217;m still trying to figure out a great code example to better articulate what I&#8217;m trying to do &#8211; but this might take a while.</p>
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		<title>By: GrahamP</title>
		<link>http://blog.dewaldbotha.co.za/2009/02/11/applying-game-theory-patterns-to-development/comment-page-1/#comment-28</link>
		<dc:creator>GrahamP</dc:creator>
		<pubDate>Thu, 12 Feb 2009 08:07:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dewaldbotha.co.za/2009-02-11/applying-game-theory-patterns-to-development/#comment-28</guid>
		<description>I don&#039;t think game theory is the right word for it.

For instance, Gnome-Do remembers the apps you choose most frequently for keypresses.  Its more like adapting the UI to make frequently used features more convenient, but doing it dynamically instead of deciding upfront based on user experience testing.

Also useful: http://en.wikipedia.org/wiki/Estimation_theory</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think game theory is the right word for it.</p>
<p>For instance, Gnome-Do remembers the apps you choose most frequently for keypresses.  Its more like adapting the UI to make frequently used features more convenient, but doing it dynamically instead of deciding upfront based on user experience testing.</p>
<p>Also useful: <a href="http://en.wikipedia.org/wiki/Estimation_theory" rel="nofollow">http://en.wikipedia.org/wiki/Estimation_theory</a></p>
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		<title>By: dewaldbotha</title>
		<link>http://blog.dewaldbotha.co.za/2009/02/11/applying-game-theory-patterns-to-development/comment-page-1/#comment-27</link>
		<dc:creator>dewaldbotha</dc:creator>
		<pubDate>Wed, 11 Feb 2009 07:50:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dewaldbotha.co.za/2009-02-11/applying-game-theory-patterns-to-development/#comment-27</guid>
		<description>Yip - I really think that there might be some value to it - I&#039;m not saying write a whole dynamic pattern that could change everything in your application, but just apply it to certain areas - where in the end only the numbers would really speak for itself.

As &lt;a href=&quot;http://phpslacker.com/&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;PHPSlacker&lt;/a&gt; would put it - There is an anti-pattern to everything.</description>
		<content:encoded><![CDATA[<p>Yip &#8211; I really think that there might be some value to it &#8211; I&#8217;m not saying write a whole dynamic pattern that could change everything in your application, but just apply it to certain areas &#8211; where in the end only the numbers would really speak for itself.</p>
<p>As <a href="http://phpslacker.com/" target="_blank" rel="nofollow">PHPSlacker</a> would put it &#8211; There is an anti-pattern to everything.</p>
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		<title>By: Conrad Strydom</title>
		<link>http://blog.dewaldbotha.co.za/2009/02/11/applying-game-theory-patterns-to-development/comment-page-1/#comment-26</link>
		<dc:creator>Conrad Strydom</dc:creator>
		<pubDate>Wed, 11 Feb 2009 07:44:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.dewaldbotha.co.za/2009-02-11/applying-game-theory-patterns-to-development/#comment-26</guid>
		<description>Hmm,

Ja I don&#039;t entirely get the game theory as it applies to different sectors of our existence, but I have gleaned that there is definately some value to be extracted by applying the game theory to out projects, ie that we pivot our search for a succesful experience for an individual on the actions of the community. (err?) Something like that .. now I can go back to sleep....</description>
		<content:encoded><![CDATA[<p>Hmm,</p>
<p>Ja I don&#8217;t entirely get the game theory as it applies to different sectors of our existence, but I have gleaned that there is definately some value to be extracted by applying the game theory to out projects, ie that we pivot our search for a succesful experience for an individual on the actions of the community. (err?) Something like that .. now I can go back to sleep&#8230;.</p>
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